Script Sushi X Top: Fe Expression

The animate() method starts the animation, and the GUI class creates a simple interface to control the animation speed.

Here's the complete code for the Sushi X Top animation:

The code uses FE Expression Script to create two separate animations: one for the sushi roll and one for the toppings. The sushi roll animation defines expressions for rotation and scaling, while the topping animation defines expressions for movement. fe expression script sushi x top

The FEExpression class takes two arguments: the element(s) to animate and an object containing the animation expressions. The expressions are functions that take a single argument, t , which represents the animation time.

// Define the animation const animation = new FEExpression(sushiRoll, { // Define the rotation and scaling expressions rotate: (t) => `rotate(${t * 360}deg)`, scale: (t) => `scale(${1 + t * 0.5})`, }); The animate() method starts the animation, and the

// Create a GUI to control the animation const gui = new GUI(); gui.add(animation, 'speed', 0.1, 10); gui.add(toppingAnimation, 'speed', 0.1, 10);

// Set up the SVG const svg = document.querySelector('svg'); The FEExpression class takes two arguments: the element(s)

For this example, we'll create a Sushi X Top animation that showcases the library's capabilities. The animation features a sushi roll rotating and scaling, with toppings (represented by small circles) moving in sync with the roll.