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Ducheneaut, N., Yee, N., & Candy, L. (2006). The life and times of a guild: Understanding the social dynamics of massively multiplayer online games. Proceedings of the 2006 ACM SIGGRAPH Symposium on Video Games, 141-148.

Kim, J., Lee, Y., & Kim, B. (2018). An exploratory study on the effects of multiplayer online games on social connections and loneliness. Computers in Human Behavior, 89, 246-253. car parking multiplayer 18

This study employed a mixed-methods approach, combining both quantitative and qualitative data collection and analysis methods. A survey was administered to 100 players of Car Parking Multiplayer, aged 18-25, to gather quantitative data on gameplay habits, user experience, and social interactions. Additionally, in-depth interviews were conducted with 20 players to gather qualitative data on their experiences and perceptions of the game. Ducheneaut, N

An Analysis of Car Parking Multiplayer: A Study on Gameplay, User Experience, and Social Interactions Proceedings of the 2006 ACM SIGGRAPH Symposium on

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the 47th Hawaii International Conference on System Sciences, 3025-3034.