Anton-s Opengl 4 Tutorials - Books Pdf File
// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program);
// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader); Anton-s OpenGL 4 Tutorials books pdf file
// Import necessary libraries #include <GL/glew.h> #include <GLFW/glfw3.h> // Create and link the program GLuint program
glfwSwapBuffers(window); glfwPollEvents(); } // Import necessary libraries #include <