@Override protected void onResume() { super.onResume(); unityPlayer.resume(); }

Several studies have been conducted on mobile game development, including [1], [2], and [3]. These studies provide valuable insights into the design and implementation of mobile games. However, our work focuses specifically on the "Die Hard" game for Android, which has not been extensively explored in the literature.

"Design and Implementation of a Mobile Game: A Case Study of 'Die Hard' Game for Android"

public void pause() { // Pause Unity player }

<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:supportsRtl="true" android:theme="@style/AppTheme">

Make sure to test your game on different devices and platforms to ensure compatibility and performance.